ReaperToWwise

Game audio implementation tool



ReaperToWwise is a game audio implementation tool that enables you to post events and set game syncs in an open Wwise project from the comfort of the Reaper timeline - without needing to have a game engine running.
You are able to post events, set switches, states, triggers and RTPCs with the use of empty items by writing text commands in the “notes” field as well as being able to drive RTPCs with automation envelopes.
It’s basically a more featureful, timeline-version of a Soundcaster session.


Please go to the Github repository to read the documentation and download the tool:

https://github.com/mhasselbalch/ReaperToWwise


Video showcases & more



YearCategoryMediaDescription 2025ShowcaseIntroductory showcase and redesign of gameplay sequence from Alan Wake II
2025In-useRedesign of Little Nightmares II utilizing ReaperToWwise
2024Blogposthttps://www.audiokinetic.com/en/community/blog/reapertowwise/Blogpost about ReaperToWwise, before its initial release







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